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Showing posts from April, 2016

Pending Publication

I spent a fair  bit of yesterday evening tweaking graphics and changing audio files, and eventually thought I'd generate a build key and  upload a version of NDvsPR  to the Google Play Store for Alpha testing...

No idea what happens next... I guess I should read the documentation. :)
What probably happens is I get a bunch of error codes saying I've left debugging on and whatnot.

apparently it made it through pending....

BOOM!... well BOOM! for Alpha and Beta testers...

hands up if you fancy being an Alpha tester? 

updating the codes

I wrote the game Ninja Dinosaurs vs Pirate Robots a fair while ago and never got round to the final step of sticking it in either the android store or the itunes store.
It had a few things that needed finishing, and I just lost enthusiasm.
Recently I've had an urge to finish off things I've left undone. I managed to get the NDvsPR book completed and submitted to the Amazon Kindle store and the iTunes Store.

Since I wrote the game, Corona SDK has changed,  the scene manager "Director" was replaced by "Storyboard" and then by "Composer", the Graphics libraries changed making all my code legacy code, requiring graphicsCompatibility = 1, to be added to the config.lua file, and different anchor points.

I thought that patching probably wasn't going to hack it, but I had a look and found that the version I had was pretty near finished, and might be worth a punt.

So I opened the old pivotal tracker project and had a look at the actions, and actually c…