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Showing posts from February, 2015

#OGAM 2015 - February - Maps

The theme for February in the One Game a Month challenge is "MAPS", a game with a map in is worth 250XP, and whilst I don't enter for points I do try to follow the theme.

At work I'm looking to convert some old PHP scripts into JSP that'll run inside our Hosted Blackboard instance, reducing the number of things to maintain... So I thought I'd practice my Java by finishing off a NetHack sort of thing I played with a couple of three years ago.

Reading the (fairly well documented) code, I have an idea of what I was trying to do... and it seems to run... it just needs a prettier interface.
[UPDATE- and a bit of debugging as it leaks like a sieve!]



run: World built from code ___ _ _ _ |_ | | | | | | | | | __ ___ ____ _| |_| | __ _ ___| | __ | |/ _` \ \ / / _` | _ |/ _` |/ __| |/ / /\__/ / (_| |\ V / (_| | | | | (_| | (__| < \____/ \__,_| \_/ \__,_\_| |_/\__,_|\___|_|\_\ …

#OGAM Invasion-month 1

OGAM... One Game A Month...January 2015 I had planned to re-use some existing assets but I ended up following a tutorial for Space Invaders, chiefly because I needed to understand how the Corona SDK composer API works, and this tutorial was one of the few recent tutorials covering that... partly because the theme for January's OGAM was 'resolution', and I thought a nice low resolution 8 bit style game was appropriate.

The composer API is the Coronascene manager, which creates a scene object which listens for certain events...and I'm still not entirely happy how it all hangs together.  Luckily the composer API is the topic of the last couple of CoronaGeek Hangouts have been discussing composer.