Skip to main content

#1GAM Black and White Breakout and a Flappy clone

I actually made a game in January, chiefly to see if I could get my head around the Graphics 2.0 setup  in Corona SDK...
I struggled but did manage to make something that worked, a very pared back and iOS7 looking version of Breakout, with ridiculously thin text, and a ball that is a mere dot.
Well it amused me...what was interesting was the difference in font names, and what is actually available, and/or visible. I started with Ultra Thin fonts, but my old iPad 2 couldn't render them properly, which is a shame.

SO what about February?
Well I'm not using any language or frameworks that might be useful for my new job as originally anticipated, but sticking with Corona SDK, and Lua, and following the Mark Falkland tutorial on building a  Flappy Bird clone  mainly because it looks like it will clarify the differences between Storyboard and Composer, which is the new Corona scene manager.
So I might have a go at "Flappy ninja dinosaur" or "jetpack Pirate robot"... whatever I should come away with a clearer view of the future of Corona.

Popular posts from this blog


Beta Beater

The Google Developer Console is really very very good.
It's logically set out, and makes it super easy to run a Beta test.
I'm on the tenth iteration of the final draft, and think I've got to a point where I can actually promote the app to Production.
The latest revision changed the icon set, and removed a load more cruft, slimming the app down to just 12.14Mb. I could strip out the iOS icons and lose a few more bytes but the original aim way back when I started on this project was to build a simple game that could be deployed cross platform, so I think I'll try and maintain just one codebase... as I really should submit this to the iTunes store too, to close the project.

Spine again - animating game assets

Laura Tallarday gave a neat demo of how to build an animation in Spine on the CoronaGeek Hangout, so I had a bash at chopping up an image and animating it.
The plan is to add some more sophisticated animations to the new game "Duck sized horse".. but as was discussed in the show adding a whole bunch of spine animated objects might hammer a mobile device... and as the aim is to have 100 tiny duck sized horses, I'd best choose another approach for them.

anyway here's a swaying viking...