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Ninja Dinosaurs vs Pirate Robots v6 - running on Android and iOS

So I've been on holiday in sunny sunny Cornwall, which despite the stories about 4G connectivity couldn't muster a 3G signal for me in Bude... which was a delight.

I worked on the game in the evenings, and whilst there were several times when I wished for a connection to help find answer the problems I was having, it was actually very refreshing to have to dig through the API documentation.
Version 6 has built, it runs on Nexus 4 and iPad2, I have a full set of menus and better graphics (still work to do here).
I really struggled with the particle system, and have commented it out at the minute... I'm not sure it fits with the general look and feel anyway, though explosions ARE cool.
Waiting for some music to use from Adam, but in the mean time I might use some ALESTORM! pirate Metal :) http://www.napalmrecords.com/files/alestorm2011.mp3






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The Google Developer Console is really very very good.
It's logically set out, and makes it super easy to run a Beta test.
I'm on the tenth iteration of the final draft, and think I've got to a point where I can actually promote the app to Production.
The latest revision changed the icon set, and removed a load more cruft, slimming the app down to just 12.14Mb. I could strip out the iOS icons and lose a few more bytes but the original aim way back when I started on this project was to build a simple game that could be deployed cross platform, so I think I'll try and maintain just one codebase... as I really should submit this to the iTunes store too, to close the project.



Spine again - animating game assets

Laura Tallarday gave a neat demo of how to build an animation in Spine on the CoronaGeek Hangout, so I had a bash at chopping up an image and animating it.
The plan is to add some more sophisticated animations to the new game "Duck sized horse".. but as was discussed in the show adding a whole bunch of spine animated objects might hammer a mobile device... and as the aim is to have 100 tiny duck sized horses, I'd best choose another approach for them.

anyway here's a swaying viking...