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Ninja Dinosaurs vs Pirate Robots v6 - running on Android and iOS

So I've been on holiday in sunny sunny Cornwall, which despite the stories about 4G connectivity couldn't muster a 3G signal for me in Bude... which was a delight.

I worked on the game in the evenings, and whilst there were several times when I wished for a connection to help find answer the problems I was having, it was actually very refreshing to have to dig through the API documentation.
Version 6 has built, it runs on Nexus 4 and iPad2, I have a full set of menus and better graphics (still work to do here).
I really struggled with the particle system, and have commented it out at the minute... I'm not sure it fits with the general look and feel anyway, though explosions ARE cool.
Waiting for some music to use from Adam, but in the mean time I might use some ALESTORM! pirate Metal :)

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Corona Architecture Overview
Diagram showing the Corona SDK architecture -source Walter Lua - CEO Corona The development process. I built the game "Ninja Dinosaurs vs Pirate Robots" in a series of 4 development sprints. I used a familiar game format, the "Infinite Runner" to guide the overall structure, and built the game using the Agile development methodology and Simplicity principle: "simplicity: write the simplest code to do the job, do not provide hooks in your code for ‘future needs" - this prevents scope creep. Studies by Jones (2009) have shown that Agile is most effective with small teams. Agile focuses on swift iterative cycles creating instances of working code, which are constantly reviewed and guided by the end users rather than a rigid commitment to a fixed system architecture. It values working code over heavy documentation, as might be encountered in a more traditional waterfall development approach.
Game Summary. Whilst the game is an inf…