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NDvsPR v7

Code refactoring removed a bunch of lardy duplicated code, slimming down the game.lua file to a positively skinny 732 lines of code. I then went through updating the sprites, so they looked better on the screen, and had a bit more motion.
Dom play tested the game and told me I needed to differentiate the ground more clearly from the background, so I did that... then I set to work on the other objects...
The attacking pirates now wave their cutlasses, the burning barrels crackle with flame, and the pirate cannon swings from side to side.
I have a temporary soundtrack from ALESTORM, and new improved sound effects created by me in garage band, and audacity, by blowing into the macbook microphone.
Finally I have sliders for the volume and difficulty level.

The list of tasks, features and bugs continues to grow, but this version is definitely far better... almost at the point where I'm happy to pop it in the Android play store... but the list of things to fix and add before that is still quite extensive....

I need to focus on the report side of the project now.

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Beta Beater

The Google Developer Console is really very very good.
It's logically set out, and makes it super easy to run a Beta test.
I'm on the tenth iteration of the final draft, and think I've got to a point where I can actually promote the app to Production.
The latest revision changed the icon set, and removed a load more cruft, slimming the app down to just 12.14Mb. I could strip out the iOS icons and lose a few more bytes but the original aim way back when I started on this project was to build a simple game that could be deployed cross platform, so I think I'll try and maintain just one codebase... as I really should submit this to the iTunes store too, to close the project.

Spine again - animating game assets

Laura Tallarday gave a neat demo of how to build an animation in Spine on the CoronaGeek Hangout, so I had a bash at chopping up an image and animating it.
The plan is to add some more sophisticated animations to the new game "Duck sized horse".. but as was discussed in the show adding a whole bunch of spine animated objects might hammer a mobile device... and as the aim is to have 100 tiny duck sized horses, I'd best choose another approach for them.

anyway here's a swaying viking...