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Good day to code

I've been spending a lot of time preparing for the coding part of my assignment.. I've reviewed a load of frameworks, I've read a number of books, written product descriptions and wireframes.
Today I spent a lot of time actually coding. My aim was to get the SuperMario "double Jump" working...
I managed to get that going... AND add obstacles, pirates, cannons and some sound effects.
Really pleased with progress. I've also started several discussions with folk about the 10X faster development claim that Corona make, and have identified some tests I can run.


Just about 1000 lines of code so far.... :)

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Spine again - animating game assets

Laura Tallarday gave a neat demo of how to build an animation in Spine on the CoronaGeek Hangout, so I had a bash at chopping up an image and animating it.
The plan is to add some more sophisticated animations to the new game "Duck sized horse".. but as was discussed in the show adding a whole bunch of spine animated objects might hammer a mobile device... and as the aim is to have 100 tiny duck sized horses, I'd best choose another approach for them.

anyway here's a swaying viking...




Using Corona SDK

Corona Architecture Overview
Diagram showing the Corona SDK architecture -source Walter Lua - CEO Corona The development process. I built the game "Ninja Dinosaurs vs Pirate Robots" in a series of 4 development sprints. I used a familiar game format, the "Infinite Runner" to guide the overall structure, and built the game using the Agile development methodology and Simplicity principle: "simplicity: write the simplest code to do the job, do not provide hooks in your code for ‘future needs" - this prevents scope creep. Studies by Jones (2009) have shown that Agile is most effective with small teams. Agile focuses on swift iterative cycles creating instances of working code, which are constantly reviewed and guided by the end users rather than a rigid commitment to a fixed system architecture. It values working code over heavy documentation, as might be encountered in a more traditional waterfall development approach.
Game Summary. Whilst the game is an inf…