Skip to main content

Iconic

So, it turns out there are a pretty wide range of screen resolutions across the iOS and Android platforms.
Even something as simple as the icon for the app requires a number of versions to meet requirements.
iOS needs 57x57px icons for iPhone 3G and 3GS (and iPad),

114x114px for iPhone 4,

144x144px for retina display something or other...

and a ginormous 512x512px for the iTunes store.

The files have to be named Icon.png, Icon@2.png and Icon-72.png...and some such
Luckily there's an app for that...
ICONROBOT from FuDesign

Icon Robot (FREE) - iPad 3 supported! from Fu on Vimeo.
Just drag and drop a big image (say a 512x512px jobbie) onto the app and it resizes, renames and saves... superb.
The app is available from a dropbox link here: http://vimeo.com/fudesign/iconrobot
IconRobot, not only does the job for iOS, but for Android too, which has its own set of needs:
72x72 px  - icon-hdpi.png,  48x48 px  - icon-mdpi.png,  36x36 px  - icon-ldpi.png

Popular posts from this blog

live

Beta Beater

The Google Developer Console is really very very good.
It's logically set out, and makes it super easy to run a Beta test.
I'm on the tenth iteration of the final draft, and think I've got to a point where I can actually promote the app to Production.
The latest revision changed the icon set, and removed a load more cruft, slimming the app down to just 12.14Mb. I could strip out the iOS icons and lose a few more bytes but the original aim way back when I started on this project was to build a simple game that could be deployed cross platform, so I think I'll try and maintain just one codebase... as I really should submit this to the iTunes store too, to close the project.



Spine again - animating game assets

Laura Tallarday gave a neat demo of how to build an animation in Spine on the CoronaGeek Hangout, so I had a bash at chopping up an image and animating it.
The plan is to add some more sophisticated animations to the new game "Duck sized horse".. but as was discussed in the show adding a whole bunch of spine animated objects might hammer a mobile device... and as the aim is to have 100 tiny duck sized horses, I'd best choose another approach for them.

anyway here's a swaying viking...