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Spritely

I'm working through a number of Corona Tutorials, like this cracking talk from Seb :


... and have started reading the (really rather accessible) "Programming in Lua" (third edition). I've got a Lua app on my Nexus phone, though it seems to balk at some of the sample code... likewise the Lua app (Lua Coder) on my iPad... I guess they may be running a slightly different version of Lua... the book cover v5.2. However the learning curve isn't anywhere near as steep as it was picking up Java, and a lot of the structures remind me of BASIC, which is where I started coding way back in 1980.
As a bit of light relief between the learning I've been working on some simplified version of the Ninja Dinosaur and Pirate Robot characters I created for an iBook last year. I'm working on turning them into sprites so I can get a bit of GIFtastic action going... will keep you all informed through this blog.

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live

Spine again - animating game assets

Laura Tallarday gave a neat demo of how to build an animation in Spine on the CoronaGeek Hangout, so I had a bash at chopping up an image and animating it.
The plan is to add some more sophisticated animations to the new game "Duck sized horse".. but as was discussed in the show adding a whole bunch of spine animated objects might hammer a mobile device... and as the aim is to have 100 tiny duck sized horses, I'd best choose another approach for them.

anyway here's a swaying viking...




Using Corona SDK

Corona Architecture Overview
Diagram showing the Corona SDK architecture -source Walter Lua - CEO Corona The development process. I built the game "Ninja Dinosaurs vs Pirate Robots" in a series of 4 development sprints. I used a familiar game format, the "Infinite Runner" to guide the overall structure, and built the game using the Agile development methodology and Simplicity principle: "simplicity: write the simplest code to do the job, do not provide hooks in your code for ‘future needs" - this prevents scope creep. Studies by Jones (2009) have shown that Agile is most effective with small teams. Agile focuses on swift iterative cycles creating instances of working code, which are constantly reviewed and guided by the end users rather than a rigid commitment to a fixed system architecture. It values working code over heavy documentation, as might be encountered in a more traditional waterfall development approach.
Game Summary. Whilst the game is an inf…