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Corona Sprite sheet starter

I had a quick bash at animating the dinosaur character. I cut and paste arms and legs and tail and saved as a sequence of 4 .pngs.

 


I put these into Texture Packer, and it spat out a datasheet, which is referenced in the very simple code below, and Bob's your uncle, I've got a clunky moving dinosaur... a bit of polish, and a few more frames and it should look a fair bit better.





-- basic sprite animation

local sprite = require("sprite")

local sheetData = require("ninjadinodata")
local spriteData = sheetData.getSpriteSheetData()
local sheet = sprite.newSpriteSheetFromData("ninjadinodata.png", spriteData )
local spriteSet = sprite.newSpriteSet(sheet, 1, 4)
sprite.add(spriteSet, "runningDino", 1, 4, 350, 0)
local instance = sprite.newSprite(spriteSet)
instance.x = display.contentWidth/2 
instance.y = display.contentHeight/2
instance:prepare("runningDino")
instance:play()


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Diagram showing the Corona SDK architecture -source Walter Lua - CEO Corona The development process. I built the game "Ninja Dinosaurs vs Pirate Robots" in a series of 4 development sprints. I used a familiar game format, the "Infinite Runner" to guide the overall structure, and built the game using the Agile development methodology and Simplicity principle: "simplicity: write the simplest code to do the job, do not provide hooks in your code for ‘future needs" - this prevents scope creep. Studies by Jones (2009) have shown that Agile is most effective with small teams. Agile focuses on swift iterative cycles creating instances of working code, which are constantly reviewed and guided by the end users rather than a rigid commitment to a fixed system architecture. It values working code over heavy documentation, as might be encountered in a more traditional waterfall development approach.
Game Summary. Whilst the game is an inf…